

No restarting when things go badly, I’ll carry through the bad time and try to learn lessons from them (not that I won’t end it when it’s past the point of usefulness. So… Playing to learn means that winning is a secondary goal. I think the series is worthy of some learning investment, so I’m going to explicitly treat Civ 6 as a learning experience. I did ok on low difficulty settings, but I didn’t get to “mastery” really.

I played the earlier Civ games a bit, back to Civ 1 briefly, a bit of Civ 3, and around 12 hours of Civ 5 according to steam.

I feel like the Civilization series is very much the learning type of game. In these games experts sometimes proclaim the game ‘easy’ because they understand its systems well, but ‘easy’ often costs them hundreds or thousands of hours.
Civ 6 city siege how to#
I realized that there is a distinction between ‘quick fun’ games, where you want to just sink in for a while and have a good time doing what you already know how to do relatively well, and ‘learning games’ where you have to continue to invest time in learning new complicated mechanics, and eventually achieve a sense of mastery. These complications though, lead to creative, fun, and flexible gameplay. It’s not the fast and relatively straightforward drop-in action RPG like Diablo 3, it seems a little odd, and has complicated systems. One of my favorite games is Path of Exile, an action RPG which I find delightfully fun and creative.
